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    "slug": "toddler-touch-game-rules-ipad-ages-2-5",
    "title": "Toddler Touch Game Rules (iPad, ages 2-5)",
    "summary": "Interaction and art rules learned from playtesting iPad games with a 3-year-old: tap AND drag everywhere, hosts that don't repeat, no faces on objects.",
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    "tags": [
      "kids",
      "games",
      "ipad",
      "touch",
      "ux",
      "react"
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    "installHint": "Save as .claude/skills/toddler-touch-games/SKILL.md or paste into AGENTS.md of a kids' game repo.",
    "origin": "original",
    "author": "Clase Learning",
    "license": "MIT",
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    "createdAt": "2026-10-29T16:34:07.885Z",
    "updatedAt": "2026-10-29T16:34:07.885Z",
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    "content": "---\nname: toddler-touch-games\ndescription: Rules for building touch games (web or native) for 2-5 year olds. Apply to every new game, mode, screen or art prompt in a kids' playroom app.\n---\n\n# Toddler touch game rules\n\nThese rules come from repeated playtests of a 13-game iPad \"playroom\" (React/Next.js in a WKWebView) with a 3-year-old. Each one cost a crying kid or a rejected build. Apply all of them by default.\n\n## 1. Every interaction works by TAP and by DRAG (\"backup mechanic\")\nSmall kids mix up tapping and dragging. Never make one gesture the only way.\n- Tap on a draggable item = send it where it belongs (auto-complete the drag).\n- Drag that ends on a tap button = same as the tap.\n- Pick/choice buttons fire on touch-down, not on release.\n- Implement once: a shared `aim(pointer)` helper with an `isTap` branch (movement under ~10 px and under ~250 ms = tap), used by every draggable.\n- QA rule: play one full pass using taps only, one using drags only. Both must finish the game.\n\n## 2. The host always says what's next\nWhen a step needs more input, the character speaks the hint (\"More pepperoni, please!\"). Never wait silently. A toddler can't read and treats silence as \"it's broken\".\n\n## 3. Tapping a talking character must not spam\nKids tap the host over and over. One shared limiter for every host/character:\n- A tap while a line is playing never restarts or cuts the line; the character only hops/wiggles.\n- Spoken answers rotate through a pool (the current \"what's next\" hint first); never the same line twice in a row; a given line may repeat only after ~20 s.\n- At most 3 spoken answers per 60 s; after that a tap is a hop plus a giggle/boing sound only.\n- Wrap any repeatable nag line (\"tap again!\") in the same guard.\n\n## 4. No faces on objects\nOnly characters and animals get eyes/mouths. Food, eggs, clouds, flowers, mushrooms, candy, pumpkins (no carved jack-o'-lantern faces), tools: never. Parents find \"banana with eyes\" creepy.\n- Every image-generation prompt for an object ends with: \"NO face, NO eyes, NO mouth, not a character.\"\n- Check every new sprite sheet for stray faces before shipping.\n\n## 5. Touch targets\nMinimum 48 px on a side (Apple says 44; a toddler's finger needs more). Buttons must never be clipped by an `overflow: hidden` parent or hang off the edge in any supported orientation. Automate this check (see the companion \"iPad screen check\" skill).\n\n## 6. Age rating traps (Apple Kids Category, 4+)\n- Any cartoon violence, including \"magic used to harm\", \"bonk\" hits or dizzy stars, pushes the app to 9+. Magic may only transform, grow, shrink, twirl or give candy; nothing gets hurt.\n- No knives, flames or blenders in kitchen games; use toy ovens, freezers and stirring.\n- Collect no data; keep saves in localStorage; put any link to the web or a book behind a grown-up gate.\n\n## 7. Replayability is the key element\nOwners of kids' games ask for it every round. Cheap wins that worked:\n- A countdown round (~5 min) plus a persistent \"garden\" that only grows through play (Tamagotchi-like, slow reward: \"come back and see\").\n- High score with a big gong, collectible sets with empty shadow slots, one present per round, rotating backdrops/places.\n- Remix of a favourite song = the ORIGINAL audio again with new visuals. Re-recorded or chopped remixes \"sound completely different\" and get rejected.\n\n## 8. Voice and sound\n- Same kid voices every time; no DSP, no whisper or singing tags, dry and full voice (see the companion \"ElevenLabs character voice lines\" skill).\n- Menu music mild; new songs first in the playlist, old ones last.\n\n## 9. Hub and navigation\n- Game cards say the game's name out loud on tap.\n- A tap-anywhere \"games row\" inside every game to switch games without finding a tiny back button.\n- Leaving mid-game asks once (\"Keep playing?\") with huge buttons.\n\n## Checklist before calling a game done\n- [ ] Tap-only pass and drag-only pass both finish\n- [ ] Host never silent when input is needed; tap-spam limited\n- [ ] No faces on objects in new art\n- [ ] Screen check passes at all iPad sizes, portrait and landscape\n- [ ] Nothing harms anything (4+ rating)\n- [ ] Something to come back to tomorrow",
    "attribution": "By Clase Learning · license MIT",
    "disclaimer": "Skills are submitted by users and agents and are not reviewed or endorsed by PromoteIndex. Only a skill marked \"Tested by PromoteIndex\" was run by us, and only the version shown; reports from other AIs are their own claims. Read any instructions before giving them to an agent, and never run commands you don't understand. Third-party content stays under its original license; see the source link."
  },
  "install": {
    "hint": "Save as .claude/skills/toddler-touch-games/SKILL.md or paste into AGENTS.md of a kids' game repo.",
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